Class SpaceEntity
Defined in File SpaceEntity.h
Nested Relationships
Nested Types
Class Documentation
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class SpaceEntity
Primary multiplayer object that can have associated scripts and many multiplayer components created within it.
Public Types
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typedef std::function<void(SpaceEntity*, SpaceEntityUpdateFlags, csp::common::Array<ComponentUpdateInfo>&)> UpdateCallback
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typedef std::function<void(bool)> DestroyCallback
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typedef std::function<void(bool)> CallbackHandler
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typedef std::function<void(SpaceEntity*)> EntityCreatedCallback
Public Functions
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SpaceEntity()
Creates a default instance of a SpaceEntity.
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SpaceEntity(SpaceEntitySystem *InEntitySystem)
Creates a SpaceEntity instance using the space entity system provided.
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SpaceEntity(SpaceEntitySystem *EntitySystem, SpaceEntityType Type, uint64_t Id, const csp::common::String &Name, const SpaceTransform &Transform, uint64_t OwnerId, bool IsTransferable, bool IsPersistent)
Internal constructor to explicitly create a SpaceEntity in a specified state.
Initially implemented for use in SpaceEntitySystem::CreateAvatar
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~SpaceEntity()
Destroys the SpaceEntity instance.
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uint64_t GetId() const
Get the ID of this SpaceEntity, this is generated by the endpoints and should be unique to each Entity.
- Returns
The uint64_t ID of the SpaceEntity.
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uint64_t GetOwnerId() const
Get the ClientID of the owner of the SpaceEntity.
This starts as the user that creates the Entity but can change if another user patches the Entity.
- Returns
the uint64_t ClientID of the owner of the SpaceEntity.
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const csp::common::String &GetName() const
Get the name set for this SpaceEntity.
- Returns
Name.
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void SetName(const csp::common::String &Value)
Set the name of the SpaceEntity.
- Parameters
Value – csp::common::String : The name to set.
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const SpaceTransform &GetTransform() const
Get the SpaceTransform of the SpaceEntity.
- Returns
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SpaceTransform GetGlobalTransform() const
Get the Global SpaceTransform of the SpaceEntity, derived from it’s parent.
- Returns
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const csp::common::Vector3 &GetPosition() const
Get the position of the SpaceEntity, in world space.
- Returns
Position.
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csp::common::Vector3 GetGlobalPosition() const
Get the Global position of the SpaceEntity, in world space, derived from it’s parent.
- Returns
Position.
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void SetPosition(const csp::common::Vector3 &Value)
Set the position of the SpaceEntity, in world space.
- Parameters
Value – csp::common::Vector3 : The position to set.
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const csp::common::Vector4 &GetRotation() const
Get the rotation of the SpaceEntity.
- Returns
Rotation.
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csp::common::Vector4 GetGlobalRotation() const
Get the Global rotation of the SpaceEntity, derived from it’s parent.
- Returns
Rotation.
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void SetRotation(const csp::common::Vector4 &Value)
Set the rotation of the SpaceEntity.
- Parameters
Value – csp::common::Vector4 : The rotation to set.
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const csp::common::Vector3 &GetScale() const
Get the scale of the SpaceEntity.
- Returns
Scale.
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csp::common::Vector3 GetGlobalScale() const
Get the Global scale of the SpaceEntity, derived from it’s parent.
- Returns
Scale.
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void SetScale(const csp::common::Vector3 &Value)
Set the scale of the SpaceEntity.
- Parameters
Value – csp::common::Vector3 : The scale to set.
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bool GetIsTransient() const
Get whether the space is transient or persistent.
- Returns
returns True if the space is transient and false if it is marked as persistent.
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const csp::common::String &GetThirdPartyRef() const
Get the third party reference of this entity.
- Returns
A string representing the third party reference set for this entity.
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void SetThirdPartyRef(const csp::common::String &InThirdPartyRef)
Set the third party reference for this entity.
- Parameters
InThirdPartyRef – csp::common::String : The third party reference to set.
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csp::systems::EThirdPartyPlatform GetThirdPartyPlatformType() const
Get the third party platform type of this entity.
- Returns
A string representing third party platform type set for this entity.
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void SetThirdPartyPlatformType(const csp::systems::EThirdPartyPlatform InThirdPartyPlatformType)
Set third party platform type for this entity.
- Parameters
InThirdPartyPlatformType – csp::systems::EThirdPartyPlatform : The third party platform type to set.
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SpaceEntityType GetEntityType() const
Get the type of the Entity.
- Returns
The SpaceEntityType enum value.
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SpaceEntitySystem *GetSpaceEntitySystem()
Get SpaceEntitySystem Object.
- Returns
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void SetParentId(uint64_t ParentId)
Sets the parent for this entity QueueUpdate() should be called afterwards to enable changes to the parent.
- Parameters
ParentId – uint64_t The new parent id of this entity.
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void RemoveParentEntity()
Removes the parent entity QueueUpdate() should be called afterwards to enable changes to the parent.
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SpaceEntity *GetParentEntity() const
Gets the parent of this entity.
- Returns
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void CreateChildEntity(const csp::common::String &InName, const SpaceTransform &InSpaceTransform, EntityCreatedCallback Callback)
Create a new entity with this entity as it’s parent.
- Parameters
InName – csp::common::String : The name to give the new SpaceEntity.
InSpaceTransform – SpaceTransform : The initial transform to set the SpaceEntity to.
Callback – EntityCreatedCallback : A callback that executes when the creation is complete, which contains a pointer to the new SpaceEntity so that it can be used on the local client.
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const csp::common::List<SpaceEntity*> *GetChildEntities() const
Gets the children of this entity.
- Returns
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void QueueUpdate()
Queues an update which will be executed on next Tick() or ProcessPendingEntityOperations(). Not a blocking or async function.
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void Destroy(CallbackHandler Callback)
Sends a patch message with a flag to destroy the entity.
Will remove the entity from endpoints and signal remote clients to delete the entity. Note this will trigger local deletion of the SpaceEntity immediately, without considering if remotes were able to also delete. If the endpoint fails to process this message, the client that called this function will be out of sync. It is advised to handle this situation by dropping the client out of a space if the callback comes back as failed.
- Parameters
Callback – CallbackHandler : The callback triggers when the patch message completes, either successfully or unsuccessfully.
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void SetUpdateCallback(UpdateCallback Callback)
Set a callback to be executed when a patch message is received for this Entity.
Only one callback can be set.
- Parameters
Callback – UpdateCallback : Contains the SpaceEntity that updated, a set of flags to tell which parts updated and an array of information to tell which components updated. When this callback is received, the flags and arrays should be used to determine which properties have updated data.
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void SetDestroyCallback(DestroyCallback Callback)
Set a callback to be executed when a patch message with a destroy flag is received for this Entity.
Only one callback can be set.
- Parameters
Callback – DestroyCallback : Contains a bool that is true if the Entity is being deleted.
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void SetPatchSentCallback(CallbackHandler Callback)
Set a callback to be executed when a patch message queued for the entity is sent.
Only one callback can be set.
- Parameters
Callback – CallbackHandler : Contains a bool that is true when the patch message is sent.
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const csp::common::Map<uint16_t, ComponentBase*> *GetComponents() const
Get the map of components on this SpaceEntity.
- Returns
A map of components indexed with the component ID.
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ComponentBase *GetComponent(uint16_t Key)
Get a component on this SpaceEntity by the specified key.
- Parameters
Key – uint16_t : The component ID for the desired component.
- Returns
The component if found or nullptr if not found.
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ComponentBase *AddComponent(ComponentType Type)
Add a component of the given type.
- Parameters
Type – ComponentType : The type of component to add.
- Returns
The newly created component.
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void RemoveComponent(uint16_t Key)
Remove a component of the given key.
Note that the component cannot currently truly be removed from the server data, the best we can do is add a blank component in its place, which clients decide to ignore when retrieving data.
- Parameters
Key – uint16_t : The component ID of the component to remove.
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EntityScript &GetScript()
Gets the script associated with the space entity.
- Returns
The EntityScript instance set on the entity.
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bool IsSelected() const
Returns the selection state of the entity.
- Returns
Selection state of the entity, Selected = True, Deselected = False.
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uint64_t GetSelectingClientID() const
Retrieve the ClientID for the Selecting Client.
- Returns
The client ID of the selecting client. Deselected Entity = 0.
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bool Select()
Select the Entity.
Only works if the Entity is currently deselected.
- Returns
True if selection occurred. False if not.
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bool Deselect()
Deselect the Entity.
Only works if:
The Entity is currently selected
The Client attempting to deselect has the same ClientID as the one who selected it
- Returns
True if deselection occurred. False if not.
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bool IsModifiable() const
Checks if the entity can be modified.
Specifically whether the local client already owns the entity or can take ownership of the entity.
- Returns
True if the entity can be modified, False if not.
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void Lock()
Locks the entity if it hasn’t been locked already.
- Pre
The entity must not already be locked. A CSP error will be sent to the LogSystem if this condition is not met.
- Post
This internally sets the lock type as a dirty property. This entity should now be replicated, to process the change.
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void Unlock()
Unlocks the entity if the entity is locked.
- Pre
The entity must be locked. A CSP error will be sent to the LogSystem if this condition is not met.
- Post
This internally sets the lock type as a dirty property. This entity should now be replicated, to process the change.
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bool IsLocked() const
Checks if the entity has a lock type other than LockType::None, set by calling SpaceEntity::Lock.
- Returns
bool
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UpdateCallback GetEntityUpdateCallback()
Getter for the EntityUpdateCallback.
- Returns
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void SetEntityUpdateCallbackParams(SpaceEntity *Entity, SpaceEntityUpdateFlags Flags, csp::common::Array<ComponentUpdateInfo> &Info)
Setter for the parameters of the EntityUpdateCallback.
- Parameters
Entity – SpaceEntity* : the entity for which the callback is set
Flags – SpaceEntityUpdateFlags : the flags to set
Info – csp::common::Array<ComponentUpdateInfo>& : the array of component update info to set
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DestroyCallback GetEntityDestroyCallback()
Getter for the EntityDestroyCallback.
- Returns
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void SetEntityDestroyCallbackParams(const bool Boolean)
Setter for the parameters of the EntityDestroyCallbackParams.
- Parameters
bool – : the boolean to set
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CallbackHandler GetEntityPatchSentCallback()
Getter for the EntityPatchSentCallback.
- Returns
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void SetEntityPatchSentCallbackParams(const bool Boolean)
Setter for the parameters of the EntityPatchSentCallbackParams.
- Parameters
bool – : the boolean to set
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csp::common::Map<uint16_t, ReplicatedValue> GetDirtyProperties()
Getter for the dirty properties.
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csp::common::List<uint16_t> GetTransientDeletionComponentIds()
Getter for the transient deletion component IDs.
- Returns
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bool GetShouldUpdateParent()
Getter for the ShouldUpdateParent boolean.
- Returns
bool
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void SetShouldUpdateParent(const bool Boolean)
Setter for the ShouldUpdateParent boolean.
- Parameters
Boolean – bool : the boolean value to set ShouldUpdateParent to
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SpaceEntity *GetParent()
Getter for the parent entity.
- Returns
SpaceEntity*
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std::chrono::milliseconds GetTimeOfLastPatch()
Getter for the time of the last patch.
- Returns
std::chrono::milliseconds
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void RemoveParentFromChildEntity(size_t Index)
Remove the parent from the specified child entity.
- Parameters
Index – size_t : the index of the child entity
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void MarkForUpdate()
Mark for update.
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EntityScriptInterface *GetScriptInterface()
Getter for the script interface.
- Returns
EntityScriptInterface*
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void ClaimScriptOwnership()
Claim script ownership.
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void ApplyLocalPatch(bool InvokeUpdateCallback = true)
Apply a local patch.
- Parameters
InvokeUpdateCallback – bool : whether to invoke the update callback (default: true)
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void ResolveParentChildRelationship()
Resolve the relationship between the parent and the child.
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csp::common::Map<uint16_t, DirtyComponent> GetDirtyComponents()
Getter for the dirty components.
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void AddDirtyComponent(ComponentBase *DirtyComponent)
Add specified dirty component to space entity.
- Parameters
DirtyComponent – ComponentBase* : the dirty component to add
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void OnPropertyChanged(ComponentBase *DirtyComponent, int32_t PropertyKey)
Update after the property of a component was changed.
- Parameters
DirtyComponent – ComponentBase* : the dirty component to update
PropertyKey – int32_t : the key of the property to update
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typedef std::function<void(SpaceEntity*, SpaceEntityUpdateFlags, csp::common::Array<ComponentUpdateInfo>&)> UpdateCallback