Typedef csp::common::EntityFetchStartedCallback
Defined in File IRealtimeEngine.h
Typedef Documentation
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typedef std::function<void()> csp::common::EntityFetchStartedCallback
This callback should be fired during IRealtimeEngine::FetchAllEntitiesAndPopulateBuffers when the system is ready for csp::systems::SpaceSystem::EnterSpace to yield control back to calling clients.
This may be done prior to actually completing fetching all entities, as that could be a long operation and the specific RealtimeEngine implementation may not wish to block clients entering a space.