Typedef csp::common::EntityFetchCompleteCallback
Defined in File IRealtimeEngine.h
Typedef Documentation
-
typedef std::function<void(uint32_t)> csp::common::EntityFetchCompleteCallback
This callback should be fired once all the entities have been fetched upon initial space setup, invoked via IRealtimeEngine::FetchAllEntitiesAndPopulateBuffers.
This serves as a public notification to clients that the RealtimeEngine is in a valid state and entity inspection and mutation may begin.
Provides the number of entities fetched as an argument