Typedef csp::common::EntityFetchCompleteCallback

Typedef Documentation

typedef std::function<void(uint32_t)> csp::common::EntityFetchCompleteCallback

This callback should be fired once all the entities have been fetched upon initial space setup, invoked via IRealtimeEngine::FetchAllEntitiesAndPopulateBuffers.

This serves as a public notification to clients that the RealtimeEngine is in a valid state and entity inspection and mutation may begin.

Provides the number of entities fetched as an argument